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- FITini
-
- // This is the frmhsa_a1 Building Data File
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- [ObjectClass]
- l ObjectTypeNum = 1
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- [ObjectType]
- st Name = "frmhsa_a5" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 19
- l Appearance = 0x070000EA
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 42 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 35 // Extent Radius in Meters
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- [BuildingData]
- l BuildingName = 365
- ul DmgLevel = 6
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
- //st NormalShadow = "frmhsa_a1_gt" //Tile to draw under building -- Not Required
- //st DestroyedShadow = "frmhsa_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
- l BasePixelOffsetX = 9 //Where on tile to draw this building.
- l BasePixelOffsetY = 58 //
- l CollisionOffsetX = -3 //Some buildings were not rendered to spec. This fixes the problem.
- l CollisionOffsetY = 46
- l LowTemplate = 0x38000000
- l HighTemplate = 0x00001838
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- FITendndmplate = 0x00001838
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